01
Concept and prototype
A playable build on a phone within weeks. Core loop, controls and feel, so the decision to invest is made on something you can hold, not a document.
02
Gameplay engineering
Deterministic simulation, input systems, physics, AI opponents, replays. Unity, C#, built to hold 60 fps on mid-range Android and iPhone.
03
Animation and game feel
Hand-traced motion, hit-stop, screen shake, slow motion, camera work. The part of a game people share clips of.
04
Progression and monetization
Ladders, unlocks, cosmetics, passes, rewarded ads and in-app purchases. Fair by design: no pay-to-win and no hidden odds.
05
Store launch
App Store and Google Play submission, screenshots and store copy, analytics, crash reporting and the first update after launch.
06
Marketing and community
Landing pages, trailer key art, short-form clips, founder programs and crowdfunding pages. We run this for STIX Duel today.